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Objects
Object Pascal is object oriented by nature. A Class could be said to be a blueprint for an
object and an Object is the instance of that class. In other words, an object is a real world
thing that exists in memory.
object and an Object is the instance of that class. In other words, an object is a real world
thing that exists in memory.
There are three Objects defined within the Callisto Script. These are Queue, Job and User.
There are properties and methods defined for each Object. To access properties or methods
of an object, the dot (‘.’) character is used. A property is an attribute of a Object. For
example PageCount is a property of the Job. It counts the number of pages within a print
job. To access the PageCount property of the Job object simply uses the dot. In this
example, the Job variable is the instance, and the PageCount is the property.
There are properties and methods defined for each Object. To access properties or methods
of an object, the dot (‘.’) character is used. A property is an attribute of a Object. For
example PageCount is a property of the Job. It counts the number of pages within a print
job. To access the PageCount property of the Job object simply uses the dot. In this
example, the Job variable is the instance, and the PageCount is the property.
Job.PageCount
A method is an operation that the Object performs. For example Print is a method of the
Queue Object. Print enables jobs to be printed by the Queue. For example to print a job
use :
Queue Object. Print enables jobs to be printed by the Queue. For example to print a job
use :
Queue1.Print;
To view all the methods and properties for all the Objects see the Callisto Script API
documentation.
documentation.
Introduction To Callisto Scripting.doc
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